These are used to control the server configurations.
CVARs are written in two places, In the .cfg file or in the console of the game(server).
Here are the lit of CVARs available for server, these CVARs are to be written in server.cfg file which is present in cstrike direct
http://www.cstrike.ro/server-config-generator.php
You can go to the above link and create the CVARs or check below.
Add the last few CVARs given in this blog which are not provided in the config generator.
Server Cvars
// default server name. Change to "Bob's Server", etc.
hostname "Counter-Strike"
//sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
sv_lan 0
// sv_contact
sv_contact "a@a.com"
// sv_region <1-7> - The region of the world to report the server in.
// -1 World
// 0 US East coast
// 1 US West coast
// 2 South America
// 3 Europe
// 4 Asia
// 5 Australia
// 6 Middle East
// 7 Africa
sv_region 0
//ROUND
// mp_buytime
mp_buytime 0
// mp_c4timer
mp_c4timer 35
// mp_timelimit
mp_timelimit 30
// mp_freezetime
mp_freezetime 0
//mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_roundtime 2
// mp_startmoney
mp_startmoney 16000
//mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: Off
mp_friendlyfire 0
//mp_footsteps <0/1> Turn on/off footsteps. Default: On
mp_footsteps 1
//mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: Off
mp_flashlight 1
//mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_fraglimit 0
//mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_maxrounds 0
//mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_winlimit 0
// mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5
mp_spawnprotectiontime 5
// mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: On
mp_autoteambalance 1
//mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_limitteams 2
//mp_autokick <0/1> Kick idle/team-killing players. Default Off
mp_autokick 0
//mp_tkpunish <0/1> Punish TK'ers on next round? Default: On
mp_tkpunish 1
//mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
mp_hostagepenalty 5
// disable autoaim
sv_aim 0
// sv_cheats <0/1> - Whether to allow game cheat commands to be used by clients. 0 = off | 1 = on
sv_cheats 0
//VOICE-CHATTING
//sv_voiceenable <0/1> Allow clients to use mic. Default: 1
sv_voiceenable 0
//sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: Off
sv_alltalk 0
//sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex
sv_voicecodec voice_speex
//sv_voicequality <1-5> the bps of the voice.
//1-2400bps
//2-6000bps-DEFAULT
//3-8000bps
//4-11200bps
//5-1520bps
sv_voicequality 1
//mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
mp_chattime 10
//RATES-SPEEDS
//sv_gravity World Gravity Default: 800
sv_gravity 800
//sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_maxvelocity 3500
//sv_maxspeed Maximum speed a player can move. Default: 320
sv_maxspeed 320
//CLEINT CVARS
//decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
decalfrequency 10
//sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_consistency 0
//sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65
sv_timeout 65
//mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_playerid 0
// sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off | 1 = on
sv_pausable 0
//sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowupload 1
//sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_allowdownload 1
//sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_unlag 1
//SPECTATING
//mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_allowspectators 0
//mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: Off
mp_forcecamera 0
//sv_hltv <0/1> Enables HLTV on the server. Default: 0
sv_hltv 0
//BANDWIDTH RATES
//sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_minrate 0
// sv_maxrate <1000-25000> - The maximum bandwidth rate the server is allowed to transmit to clients
sv_maxrate 10000
//sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_maxupdaterate 60
//sv_minupdaterate Minimum updates per second that the server will allow. Default: 10
sv_minupdaterate 20
//sys_ticrate Max FPS (1000 Max) the server is to render
sys_ticrate 1000
//SERVER LOGGING
// log
log off
//sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logbans 0
// sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logecho 0
// sv_logfile <0/1> Log server information in the log file. Default: 1
sv_logfile 0
//sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_log_onefile 0
//sv_logsdir Folder in the game directory where server logs will be stored.
//RECON
//rcon_password Set rcon passsword. Leave blank to disable rcon
rcon_password "abcd"
//sv_rcon_banpenalty
sv_rcon_banpenalty 0
//sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_maxfailures 10
//sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailures 5
//sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30
sv_rcon_minfailuretime 30
// disable autoaim
sv_aim 0
// disable clients' ability to pause the server
pausable 0
setmaster add 69.28.151.162
setmaster add 72.165.61.189
setmaster add 207.173.177.11
setmaster add 68.142.72.250
setmaster add hlmaster.jolt.co.uk
setmaster add 65.73.232.251:27040
setmaster add 65.73.232.253:27040
setmaster add 207.173.177.12:27010
setmaster add 207.173.177.11:27010
// load ban files
exec listip.cfg
exec banned.cfg
You can use this cvar and modify it according to your choice.
Dont forget add your server name.